Monday, May 24, 2010

Infection From Being Fingered?



The new technologies of information and communication part of life of teenagers today. Therefore, teachers should consider their integration in the classroom always taking into account a number of objectives. Then we will present two decalogues, one on the relationship between ICT and education, and other related technology tools that we believe that every teacher should work with their students in the classroom.

ICT and education Decalogue

1. ICT has been taken to the field of education, then learning is required of them by teachers and students.

2. Consider ICT as a means and not as an end because the teacher is the mediator of the student and can never be replaced by the PC.

3. Using ICT should not be considered or planned as an alien or parallel action by regular education process. That is, the activities of computer use have to be integrated and consistent with the objectives and curriculum content being taught.

4. Webgraphy use will be guided by the teacher.

5. It will opt for a responsible and appropriate use of the content, services, tools and access to the information society and knowledge.

6. We will involve students in analysis and reflection that allows them to build their own learning.

7. ICTs strengthen the reception learning and facilitate the process of discovery learning.

8. ICTs should be used for both the individual work of each student and to develop collaborative learning processes between groups of students, both onsite and virtually.

9. By the time we bring the student to the computer room should be avoided improvisation. It is very important to have planned the time, tasks or activities, the groups students and the work process.

10. When planning a lesson, teaching unit, ICT project or activity must be explicit not only the objective and curriculum content, but also the type of competition or technological skill / informational promoted in students.



Decalogue tools

1. Blog: the blog can function as the class notebook because you can post topics, interactive activities, exercises, personal assessments, etc. but it certainly offers more advantages as it allows interaction between all. Furthermore, with this tool the teacher can continue to maintain contact with students outside the classroom.

2. Information search tools such as google: in the classroom must harness the wealth offered by these sources to investigate issues that concern our area.

3. Information processors, especially the Word, as a word processor that students must know for your own work, and Power Point as an option to supplement the explanations in the classroom.

4. Delicious: as a digital file of each student where they can be interesting pages storing your academic path.

5. Webquest: they are guided activities from which students may carry through digital displays.

6. Glogster: it is an attractive tool with which we can present an issue. In the GLOG can gather a cluster of resources of different types (text, audio, video, etc.) Spun by one central item.

7. Social networking as students are familiar with these networks, we can use them with an educational and issues as they arise in literary discussions, for example.

8. E-mails: the teacher must provide your email address to receive the students' work, correct them and answer questions.

9. LIM: This tool allows you to create multimedia interactive books consist of texts, games and more. certainly more motivating for students.

10. Google Docs: this tool should be used both for students and teachers to upload documents to the class blog.

Lacunar Infarcts And Dangers

Decalogue squared Abstract: The use of videogames in the classroom

To carry out this approach for educational purposes is necessary, first, to shed negative perceptions and stereotypes to counter it has undergone over the years the game, as recent studies say that its use should not be controlled in any way affect mental and physical health of adolescents.

Video games start with an obvious advantage: its nature, they The component is adhered playful and fun that can enhance the stimulation and motivation that leads them to consolidate and optimize learning. Its application, therefore, can lead to satisfactory performance, because, among other skills, motor skills are enhanced, cognitive strategies, understanding of content and moral values \u200b\u200band attitudes if the game responds appropriately to the chosen objectives marked by the teacher.

In this regard, it should analyze the positive side it can achieve this tool within the educational framework to reinforce the advantages and benefits that can reach produce short and long term if used with prudence and moderation, and always under the supervision of a teacher. In fact, it has recently come to light the news that in various centers of the English geography has chosen to implement the project mentioned in some of the usual activities, and, according to the results, performance has not declined, contrary to has significantly increased the responsiveness of the students.

If someone wants to pursue the subject, left attached a more comprehensive study on games in schools

How To Get Suction Cups To Stick In Cold

ABSTRACT: ELE world


From the beginning we have focused aspects relating to compulsory secondary education, but this time turn my way to another destination, to the teaching of English as a foreign language . From there, my proposal is directed to the use of tools such as blog for these classes. Today, I speak from my humble experience and generic, ordinary language classes focus on photocopies, videos, audios, and we could go one step further and use this tool to include themes, activities, for example, voice suddenly occurred to me to include an article and the students would add their comments, thus promoting two important skills. We could use so that all students benefit from the contributions of other partners. Similarly, one can use a network in which we used to create different events or chat. I think it would be a great motivator and a very useful tool in learning the language, even more if we include in the network to a native to establish contact with aliens, a massive shortage of nursing students of the language. In this line and focusing on the Erasmus students, would use a network like facebook so they could maintain a relationship, we would say that this is a digital tandem.

Sunday, May 23, 2010

Lost A Bet Has To Be Slave

Abstract: visual disability and technology webquest

Abstract. In secondary education institutes regular opportunities for students with visual impairments are limited, as in some schools lack the resources needed to address this dysfunction. In the near future computers will permeate the classrooms of secondary and will be the mainstay and a half of work, but this, is it beneficial or will another obstacle for blind students?
problems of Internet access by such persons are infinite because the network is not adapted to their needs, therefore, before the full implementation of computers in classrooms should be created and developed programs that technologies can play an important role for the benefit of blind students.
Given the wide range of tools that provides internet, our proposed research focuses on the creation of sound educational content and easy access in which to integrate all the content of the curriculum reproduced orally. Thus, the student will acquire greater autonomy in learning, since the end of the sessions in the classroom, you can continue studying and working from home.

Keywords. visually impaired students, technology, sound educational portals.